AI Insights · Timothy · October 2025
Top 5 Slime Games on Unified Platform in Australia, Q3 2025
Explore the performance of the top slime games in Australia during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on the unified platform in Australia showcased diverse trends in downloads, revenue, and active users. This analysis, powered by Sensor Tower, provides a snapshot of the performance of these popular apps.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a gradual decline in weekly revenue, starting at approximately $1.5K and ending at around $1.1K. Downloads varied, peaking at 722 in early July but decreasing to 306 by the end of September. The game maintained a relatively stable base of active users, hovering around 9.1K to 10K throughout the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced fluctuations in revenue, with a notable peak of $1K in late September. Downloads exhibited a significant rise towards the end of the quarter, reaching 681. Active users saw an increase, ending the period at 4K.
I, Slime from Games Hub Hong Kong Limited had an inconsistent revenue pattern, starting at $872 in late June, with a peak of $1.8K in early July. Although downloads were minimal, they picked up slightly in September.
Super Slime Simulator by Dramaton LTD showed a decline in revenue, starting at $162 and ending at $85. Downloads were robust, with a high of 3.4K in early July, and active users ranged from 490 to over 10K during the quarter.
World of Slime Simulator Games by Solid Apps INC had modest revenue, peaking at $102 in late July. Downloads and active users remained low and stable throughout the quarter.
For more insights into these trends and other app performances, visit Sensor Tower's comprehensive data platform.